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Training meets reality with Lockheed Martin’s Prepar3D ® simulation software. Private pilots, commercial organizations, militaries, and academia rely on Prepar3D for immersive, experiential learning. Prepar3D (pronounced “prepared”) is a visual simulation platform that allows users to create training scenarios across aviation, maritime, and ground domains. Users can train anywhere in the virtual world, from underwater to sub orbital space. Prepar3D furthers the development of Microsoft ® ESP ™ while maintaining compatibility with Microsoft Flight Simulator X, allowing many thousands of add-ons to be used within Prepar3D. Go to the Learn section to see videos and screenshots of Prepar3D in action!
Lockheed Martin has just Prepar3D v4.3. This update comes with a few new features and a number of fixes and enhancements to make your Prepar3D experience even better. For instance, you’ll probably be happy to know Lockheed Martin has worked on even more fixes regarding dynamic lighting, with clustering grouped dynamic lights and adding in more distance-based checks.
Furthermore, there are a few more performance improvements to rendering the virtual cockpit, and a lot more features and enhancements to virtual reality. There are also some UI changes, including views for the scenery library and add-on list in the main menu. One of the biggest updates to the content within Prepar3D v4 is the inclusion of the the C-130. Designed by Lockheed Martin, there are now six flyable models of the aircraft type you can choose from the vehicle menu. These include: • AC-130 ‘Spectre’ • C-130H • C-130J • C-130J-30 • HC-130 • KC-130 As usual with Prepar3D updates, there is an option to download and install the update in four different parts: client (required), content (optional), scenery (optional) and SDK (optional). Make sure to read the in order to install this update the quick way. GENERAL PLATFORM UPDATES New Features • Vehicle panels can now be used in VR.
• Window Definitions can now be created and applied to Prepar3D windows. • Added Scenery Library and Add-ons to the Startup Screen. • Added interactive Map to the Airport Selection Screen.
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New Features (Professional Plus Only) • Added basic Common Image Generator Interface (CIGI) support. Refer to the for more information. • Distributed Interactive Simulation (DIS) entity appearances can now be customized per bit via XML file. Refer to the for more information. Fixes and Improvements • Fixed issue where right clicking the ATC and closing would cause the ATC window to reopen on a view change.
• Fixed inaccurate heading when broadcasting to ForeFlight. • Invalid camera settings no longer save out when saving in VR. • Various VR Performance improvements increasing overall framerates and stability.
• Virtual Cockpit (VC) rendering performance improvements. • Fixed visual bug where UI windows would flash at the wrong location when opened. • PreVC post processing optimized with new VC rendering techniques. • Updated Colorizer post process to correctly use stencil buffer. • Fixed numpad view panning when using SimConnect applications.
• Fixed rare bug in Oculus initialization that could cause visual anomalies. • Fixed visual errors when using Oculus with SteamVR. • Fixed VR issue which prevented the proper single pass stereo mode from updating based on settings. • Fixed bug preventing the ShowMessageText setting from persisting.
• Fixed issue with undocked views not focusing and accepting input when closing their context menu. • Fixed bug preventing add-ons from loading properly with trailing slashes ‘ ’ in file paths. • Added a VR settings UI screen and reorganized VR menu items. • Oculus VR headsets can now be used with SteamVR.
• Added VR emulator option to test VR without having a headset connected (requires installing SteamVR). • Cinematographer camera movement speed is now updated based on joystick sensitivity settings. • Fixed issue that could cause the ATC window to be disabled unexpectedly. • Fixed issue that caused keypresses to be processed on SimConnect menu windows when opened.
• Zoom is now available in VR. • Installer is now digitally signed. • Fixed crash that would occur in vehicles with a large number of VCockpit panel entries. • SimConnect menus no longer register for key presses larger than the menu option count. • Reduced lag when opening context menus. • Fixed bug where numeric keypresses to SimConnect windows would also be sent to the main application.
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